At some point, I may write up the first 22 episodes individually. But for now, here’s a summary of what we’ve got.
The Party and The City
We’ve got three adventurers: Soren Vale, Rupert Andazi, and Dewey Spex. Each is a human who’s wound up involved in a gang called “The Keys to the City.” As of the beginning of their involvements in the campaign, they all live in a city called Torga. Torga is well-known for its shipping trade, it complicated history, and its massive conflicts between criminals and law enforcement.
Very early on, the three adventurers made their way to a literal ghost town called Trass. There, they encountered the orcish god Gruumsh. Gruumsh struck a bargain with the group: kill two important men in Torga, and be granted a wish spell. He explained that the governor – Bogman Earthraker – and the sheriff – Tartan Dust – would have to be killed to achieve vengeance for a thousand-year-old massacre. The group agreed, but quickly discovered that not working toward killing the men led to horrific nightmares engineered by Gruumsh.
Churdamz and More
The group also earned a contract to obtain an artifact from ancient ruins just outside Torga. Upon retrieving the artifact, the buyer accidentally burned his livelihood to the ground. Rupert decided to set up a business with the man. The tunnels beneath Rupert’s shop ended up leading to just outside the docks section of Torga, which aided in the completion of the gang’s . . .
The Keys pulled a heist during which they stole over 200 crates of unprocessed iron ore and several crates filled with drugs. The gang is still in the process of dealing with the fencing of the items, but completed the heist with minimal complications.